Genshin Impact Furina Build
Sword
Sub DPS
Furina Upgrade Materials
Furina Best Artifacts
1
Golden Troupe
2
Tenacity of the Millelith
3
Golden Troupe
Nymph’s Dream
4
Vourukasha’s Glow
Tenacity of the Millelith
5
Nymph’s Dream
Furina Best Weapons
1
Splendor of Tranquil Waters
2
Key of Khaj-Nisut
3
Festering Desire
4
Fleuve Cendre Ferryman
5
Wolf-Fang
Furina Artifacts Desc
As a Sub DPS, the best artifacts for Furina are the 4-piece Golden Troupe set. This set increases Elemental Skill damage by 20%, and when she is off the field, that damage can go up to 25%. This is the best option for her because most of her damage comes from her skill.
You can also consider the 4-piece Tenacity of the Millelith set, which increases HP. When Furina’s Elemental Skill hits enemies, it boosts the ATK and shield strength of all nearby party members. Additionally, for more flexibility, you can mix 2 pieces of Golden Troupe and 2 pieces of Nymph’s Dream to boost Elemental Skill damage and Hydro damage.
Furina Weapons Desc
The best weapon for Furina is her signature weapon, Splendor of Tranquil Waters. It offers a high base attack and CRIT DMG stats, boosting her personal damage based on the current HP of party members.
If you don’t have this weapon, you can use Key of Khaj-Nisut, which provides a moderate base attack and decent HP%—a good choice for her as a support character.
In the 4-star category, her best weapon is Festering Desire, which gives 45.9% Energy Recharge along with some base ATK. It also increases Elemental Skill DMG and Elemental Skill CRIT Rate. Other options you can consider include Fleuve Cendre Ferryman and Wolf-Fang.
Furina Main Stats
Sands: Energy Recharge / HP%
Goblet: HP%
Circlet: Crit Rate / Crit DMG
Furina Substats
1
Energy Recharge
2
HP%
3
Crit Rate / Crit DMG
Furina Talent Priority
Elemental Burst
Elemental Skill
Normal Attack
Furina Overview
Furina is a 5-star Hydro character in Genshin Impact who uses a sword in battles. She mainly serves as a Hydro support on the field, excelling as both a damage dealer and a buffer. Her Elemental Skill, Salon Solitaire, deals a lot of personal damage. When she is in Ousia Form, she summons three Salon members that continuously attack enemies, focusing on the target of the active character and dealing Hydro damage based on their max HP.
When her skill enters Pneuma Form, she can heal her teammates. Her Elemental Burst, Let the People Rejoice, provides a significant damage boost based on Fanfare stacks. She gains Fanfare stacks based on how much the HP of all party members increases or decreases. Additionally, her Elemental Skill continuously drains HP from party members.
Furina Best Team
1. Bloom Teams
Main DPS
Sub DPS
Support
Support
Main DPS
Sub DPS
Sub DPS
Support
2. Freeze Teams
Main DPS
Sub DPS
Sub DPS
Support
3. HP-Drain Team
Main DPS
Sub DPS
Sub DPS
Support
Furina Video Guide
Furina Talents
Normal Attack
Soloist’s Solicitation
Normal Attack
Performs up to 4 consecutive strikes.
Charged Attack
Consumes a certain amount of Stamina to unleash a solo dance, dealing Physical DMG to nearby opponents and changing her Arkhe alignment. If Salon Members or Singer of Many Waters summoned by her Elemental Skill “Salon Solitaire” are present, their lineup will switch in response.
Arkhe: Seats Sacred and Secular
At intervals, when Furina’s Normal Attacks hit, a Spiritbreath Thorn or a Surging Blade will descend based on her current alignment, dealing Hydro DMG based on her current alignment.
When Furina takes the field, her starting Arkhe will be Ousia.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Elemental Skill
Salon Solitaire
Furina’s skill, Salon Solitaire, invites her guests to join in her performance, summoning either Salon Members or the Singer of Many Waters depending on her current Arkhe alignment.
Ousia
In this form, she creates foaming bubbles that deal AoE Hydro DMG based on her max HP. She summons three Salon Members:
– Gentilhomme Usher (Ball Octopus)
– Surintendante Chevalmarin (Bubbly Seahorse)
– Mademoiselle Crabaletta (Armored Crab)
These members attack nearby enemies at intervals, focusing on the target of the active character. Their attacks deal Hydro DMG based on Furina’s max HP. If characters with more than 50% HP are nearby, the Salon Members will boost their attack power, consuming some of those characters’ HP. Depending on the number of qualifying characters (1 to 4 or more), their attacks can deal 110%, 120%, 130%, or 140% of their original damage.
Pneuma
In this form, she summons the Singer of Many Waters, which heals nearby active characters based on their max HP at intervals. The duration of the Salon Members and the Singer is shared, and when Furina uses her Charged Attack to switch the guest type, the new guests will inherit the remaining duration. While these guests are present, she can walk on the water’s surface.
Elemental Burst
Let the People Rejoice
Furina unleashes the spirit of celebration, creating a stage of foam that deals area-of-effect Hydro damage based on her max HP. This skill also puts nearby party members into a Universal Revelry state. During this time, whenever their HP increases or decreases, Furina gains 1 Fanfare point for each percentage change in their max HP.
Additionally, she boosts both the damage dealt and the incoming healing bonus for all nearby party members based on her accumulated Fanfare points. Once the duration ends, all Fanfare points are reset.
Furina Passive Skills
Ascension Passive
Endless Waltz
When an active character in your party receives healing from a source other than Furina, and that healing overflows, she will heal a nearby party member for 2% of their max HP every 2 seconds for the next 4 seconds.
Ascension Passive
Unheard Confession
For every 1,000 points of Furina’s max HP, she provides buffs to the Arkhe-aligned Salon Solitaire as follows:
– Increases the damage dealt by Salon Members by 0.7%, up to a maximum of 28%.
– Reduces the healing interval of the Singer of Many Waters for active characters by 0.4%, up to a maximum of 16%.
Utility Passive
The Sea Is My Stage
Xenochromatic Fontemer Aberrant ability CD decreased by 30%.
Furina Constellation
C1
Love Is a Rebellious Bird That None Can Tame
When Furina uses Let the People Rejoice, she gains 150 Fanfare points. Additionally, her Fanfare limit is increased by 100 points.
C2
A Woman Adapts Like Duckweed in Water
While Let the People Rejoice is active, Furina’s Fanfare gain from changes in nearby characters’ HP is boosted by 250%. For each Fanfare point above her limit, her max HP increases by 0.35%, up to a maximum increase of 140%.
C3
My Secret Is Hidden Within Me, No One Will Know My Name
Increases the Level of Let the People Rejoice by 3.
Maximum upgrade level is 15.
C4
They Know Not Life, Who Dwelt in the Netherworld Not!
Whenever the Salon Members from Salon Solitaire hit an opponent or the Singer of Many Waters restores HP to the active character, Furina will regain 4 Energy. This effect can trigger once every 5 seconds.
C5
His Name I Now Know, It Is…!
Increases the Level of Salon Solitaire by 3.
Maximum upgrade level is 15.
C6
Hear Me — Let Us Raise the Chalice of Love!
When using Salon Solitaire, Furina gains “Center of Attention” for 10s.
Throughout the duration, Furina’s Normal Attacks, Charged Attacks, and Plunging Attacks are converted into Hydro DMG which cannot be overridden by any other elemental infusion. DMG is also increased by an amount equivalent to 18% of Furina’s max HP.
Throughout the duration, Furina’s Normal Attacks (not including Arkhe: Seats Sacred and Secular Attacks), Charged Attacks, and the impact of Plunging Attacks will cause different effects up to every 0.1s after hitting opponents depending on her current Arkhe alignment:
Arkhe: Ousia
Every 1s, all nearby characters in the party will be healed by 4% of Furina’s max HP, for a duration of 2.9s. Triggering this effect again will extend its duration.
Arkhe: Pneuma
This Normal Attack (not including Arkhe: Seats Sacred and Secular Attacks), Charged Attack, or Plunging Attack ground impact DMG will be further increased by an amount equivalent to 25% of Furina’s max HP. When any of the attacks mentioned previously hit an opponent, all nearby characters in the party will consume 1% of their current HP.
During the duration of each instance of “Center of Attention,” the above effects can be triggered up to 6 times. “Center of Attention” will end when its effects have triggered 6 times or when the duration expires.